it's a really good write-up, especially using your own pieces at the end to explain your purposes.
Having a reference to matts work helps too, he is a badass.
One issue though: intensity is synonymous with saturation, not hue, so i'm not sure if you were saying "intensity AND hue" or "intensity OR saturation" in the segment about using color to help tell the story.
One thing has always really bothered me though. I realize what you've said about popping from the background and using vibrant colors and such, but what if you have like, an orange character and the background is primarily red or something--That is to say in reality the two just don't mix, or pop out, or whatever--are you supposed to somehow alter the concrete, real color they possess in order to make them "pop out" or look more appealing? What if that's just how it's going to look? Or if a person wearing boring, dull colors is out in the rain--no changing it now, the scene is: He's wearing a gray robe and is standing in the rain at dusk. Do you change the colors just because it'll look better?
The thing is people don't always just remain the same color regardless of the lighting situation. Even oranges will become cool under certain lighting conditions, Angie isn't always ultra orange under every light
Oh yeah that's right! About light reflecting and such, I think I get that, I suppose that's how it blends or whatnot based on the surroundings I take it? Well I think I get that but I've heard people say "You should change x color to y so they'll pop out" and that's telling someone to change their direction in a drawing because of what "looks better" and throws the concept out the window. Learning about lighting is one thing but I don't know if changing based on what someone says is the greatest idea.